Programming Examples
Showcasing skills and techniques
AI Pathing - A* & Waypoint (Unity C#)
A video showcasing Waypoint pathing and A* pathing, made for a Game AI Class.
AI Pathing - Random Waypoint + Sound Detection (Unity C#)
AI moves to random waypoints and if the player makes too much sound within range, then the AI will presume to chase.
Red Cube is the AI
Blue Capsule is the Player
Red circles indicate AI Waypoints
Green sphere indicates AI hearing range
Light green sphere is sound generated by player, size grows when player sprints.
Red Cube is the AI
Blue Capsule is the Player
Red circles indicate AI Waypoints
Green sphere indicates AI hearing range
Light green sphere is sound generated by player, size grows when player sprints.